Thursday, October 21, 2010

Meeting in Second Life

Attending a meeting in Second Life is way better than attending a meeting in real life. Not having to drive anywhere, get ready, or sit without being able to get up and grab a glass of water or even go to the bathroom are just a few reasons why I like meeting in Second Life. Now, depending on the tools the speaker uses any meeting can vary. For instance, I attended a meeting today where the speaker had this interactive polling system. This added a nice dimension to the meeting, allowing the attendees to interact with the speakers and each other, as well as enhance the subject matter, which happened to be "copyright."


In this photo, you can see the Instant Poll on the left and the two key speakers in the middle.  Directly behind the blue dragon was a slide viewer where definitions were presented.  To the right there is a little blue box.  The notecards for the meeting were here, giving directions on how to interact during the meeting, as well as an array of online links to resources related to "copyright."

I really enjoyed the interactivity of the meeting and the professional presentation of a very difficult material.  In the end, I would have liked to have had more concrete lists of do's and dont's with regard to the use of copyrighted material, but the dialogue was nice. Besides, I still need to look further into the resources that were provided for us in the notecard, a few of which are posted below.

Here are some notes and resources from the meeting that may interest you:

The fair use of a copyrighted idea for criticism, comment, news, reporting, teaching, scholarship or research is not an infringement of copyright.
Copyright Remix:  What’s Copyright, Copyleft, or Copywrong in a Participatory Culture?  Live in the Bookhenge, October 21, 8 pm ET
To be archived at www.bookosphere.net

** Talking the Talk **
(Definitions from the New Media Literacies Skills, New Media Literacies Lab, USC http://www.newmedialiteracies.org/try-the-library.php and the MacArthur White Paper:  Confronting the Challenges of a Participatory Culture: Media Education for the 21st Century,  Jenkins et al., eds, (2006). http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf
Appropriate --  to sample and remix  media content
Transform – to transform media content means to not replace original thinking but build upon it in an original, innovative way;  to repurpose and add value
Negotiate -- to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms

** Fair Use Analysis **
Four Fair Use Factors:
1.    Purpose and character of use
2.    Nature of the copyrighted work
3.    Amount and substantiality
4.    $ effects on market $  
(Stanford University Libraries -- http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/9-b.html

1 comment:

  1. See this is what I expected when I attended an event.. for the people hosting/speaking to be avatars as well. My event wasn't like this at all.. I guess I just attended the wrong event :) I'm definitely going to check out the archived recording of this event. It sounds interesting and I would like to see what other types of events in SL look like.

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